Chejop Kejak
Contents
Description
Chejop is an old man, and has been for centuries. But his frail appearance has increased over the past hundred years, and all are aware he's approaching the end of his life.
Role
Main
- Since the beginning of the Gunstar, Chejop has shaped everything toward the Gunstar returning to the Spiral. For millenia, he has been in charge of pretty much every aspect of Sidereal activities.
- But as his age started to become apparent, he began calcifying plans to continue his goals after his death, working with Mars, Saber, and Hu Dai Liang, as well as the Sidereals. Ironically, this overt movement caused several Sidereals to react in a way he did not expect, forming a counter-faction to change the ultimate goal of the Gunstar. In his effort to keep things stable after he died, he has irrevocably split the Deliberative into factions.
- His frustration is visible, as it becomes difficult to even maintain the usual Sidereal actions with factions subtly sabotaging each others' projects and careers.
Other Activities
- Likely to die just to old age at some point in the second arc, causing quite even more of a shake-up between the factions.
Relationships
General
- Abyssals - Likely not to see much of these. But nothing but trouble.
- Alchemicals - Naive, foolish radicals. And it seems they've infected the youth among the Sidereals with their ideals. Annoying.
- Dragon-Blooded - Not worth the consideration.
- Lunars - Good police force. Shouldn't be in politics, that's Solar territory, with the advice of Sidereals.
- Sidereals - The ones keeping Autochthonia's lights on.
- Solars - The rightful leaders. Naivete is a common trait among the young, though, it should be weeded out before it causes problems.
Specific Individuals
- Behemoth - Savage, the very embodiment of the problem with Lunars. But a useful tool in their protection, at least he knows his place.
- Lilith - A dangerous new element, likely to doom the Gunstar to ruin.
- Narikon - Forceful commander who will take the Gunstar back to the Spiral, as it should be. Thankfully, he has ways to increase his lifespan. Chejop doesn't fear his or Narikon's death, of course, he fears the chaos that will follow it.
=Sheet
NOTE: As before, stuff needs to be moved around, but it's a start.
Attributes: Strength 5, Dexterity 7, Stamina 7; Cha-risma 7, Manipulation 8, Appearance 7; Perception 8, Intelligence 8, Wits 6
Virtues: Compassion 3, Conviction 5, Temperance 5, Valor 4
Abilities: Archery 1, Athletics 6, Awareness 8, Bureaucracy 8 (Building Institutions +1), Craft (Air) 5, Craft (Earth) 5, Craft (Fate )8, Craft (Fire) 5, Craft (Genesis) 5, Craft (Magitech) 6, Craft (Water) 5, Craft (Wood) 5, Dodge 8, Integrity 8, Investigation8, Larceny6, Linguistics (Native: Old Realm; Others: High Holy Speech, High Realm, Low Realm, Pelagial, Riverspeak, numerous dead lan-guages) 8 (Subtext Meanings +2), Lore 7 (Immaculate Doctrine +2), Martial Arts 8, Medicine 5, Melee 6, Occult 6, Performance 8 (Sidereal Astrology +2), Presence 6 (Unobtrusive Persuasion +2), Resistance 7, Ride 5, Sail 4, Socialize 7 (Working Meetings +2), Stealth 7, Survival 4, Thrown 5, War 4 (Fighting Creatures of Darkness +2)
Backgrounds: Acquaintances 5, Allies 5, Artifact 4, Arti-fact 2, Artifact 1, Backing 5, Backing 5, Celestial Manse 2, Connections 5, Connections 5, Connections 3, Manse 4, Manse 2, Reputation 5, Resources 5, Salary 5, Savant 4
Colleges: The Banner 2, The Captain 4, The Corpse 2, The Crow 2, The Ewer 2, The Gauntlet 2, The Guardians 3, The Gull 1, The Haywain 4, The Key 4, The Lovers 2, The Mask 5, The Mast 3, The Messenger 3, The Musician 2, The Peacock 3, The Pillar 2, The Quiver 3, The Rising Smoke 2, The Shield 1, The Ship’s Wheel 3, The Sorcerer 4, The Spear 2, The Sword 4, The Treasure Trove 4
Charms:
- Excellencies: Awareness (1st, 3rd, Fateful), Bureaucracy (1st, Fateful), Craft (1st, Fateful), Dodge (1st, 3rd, Fateful, Propi-tious Dodge Alignment), Investigation (1st, Fateful), Larceny (1st), Linguistics (1st, 3rd), Lore (1st, Fateful), Martial Arts (1st, 3rd, Fateful, Propitious Martial Arts Alignment), Performance (1st, Fateful), Presence (1st, Fateful, Propitious Presence Alignment), Resistance (1st, 3rd, Fateful), Social-ize (1st, Fateful), Stealth (1st, 3rd), Thrown (1st), War (1st, Fateful, Propitious War Alignment)
- Adorjan: Demon-Wracking Shout
- Athletics: Forgotten Earth
- Awareness: Expected Pain, Prior Warning, Supernal Aware-ness, Wise Choice
- Bureaucracy: All Charms
- Craft: Destiny-Knitting Entanglement, Predestined Delivery Shaping, World-Shaping Artistic Vision (Knowledge +3)
- Dodge: Absence, Avoidance Kata, Duck Fate
- Integrity: Compassionate Essence Replenishment, Preservation of Resolve, Stern Essence Replenishment, Unhearing Dedication
- Investigation: All Charms, including Auspicious Prospects for Battles, Journeys, Secrets and Serenity
- Larceny: Avoiding the Truth Technique, Dream Confiscation Approach, Name-Pilfering Practice, Sidereal Shell Games, Thought-Swiping Distraction
- Linguistics: Abandoned Words Curse, Favorable Inflection Procedure
- Lore: All Charms
- Melee: Harmony of Blows, Impeding the Flow, Orchestration of Mirrored Fates, Serenity in Blood
- Occult: All Charms
- Performance: All Charms
- Presence: All Charms
- Resistance: Optimistic Security Practice, Ox-Body Technique (x3), Shield of Destiny, Someone Else’s Destiny, Water and Fire Legion, Water and Fire Treaty
- Ride: Breaking the Wild Mortal, Glory Path, Ordained Bridle of Mercury, Spirit-Shape Companion, Yellow Path
- Sail: Mirror-Shattering Method, Salt into Ash Sleight, Serendipitous Voyage, Stone Skipping Spirit, Walls of Salt and Ash (Wyld, Malfean)
- Socialize: All Charms
- Stealth: Blinding the Boar, Soft Presence Practice, Subordi-nate Inspiration Practice, Walking Outside Fate
- Thrown: Essence Thorn Practice, Shadow-Piercing Needle
- Supernatural Martial Arts:
- Air Dragon, Five Dragon and Water Dragon Styles: Through their Form Charms
- Border of Kaleidoscopic Logic, Charcoal March of Spiders, Citrine Poxes of Contagion, Prismatic Arrangement of Creation and Violet Bier of Sorrows Styles: All Charms, including Air Aspect Terrestrial, Full Moon Lunar, Night Solar and Water Aspect Terrestrial Exalt Ways
Spells:
- Emerald Circle: Burning Eyes of the Offender, Coin of Dis-tant Vision, Corrupted Worlds, Demon of the First Circle, Emerald Countermagic, Empathic Wind, Incantation of Effective Restoration, Incantation of Spiritual Discretion, Infallible Messenger, Lightning Spider, Mists of Eventide, Open the Spirit Door, Paralyzing Contradiction, The Sacred Tongue, Shadowy Simulacrums of Smoke, Stormwind Rider, Summon Elemental, Summoning of the Harvest, Thunder Wolf’s Howl, Virtuous Guardian of Flame
- Sapphire Circle: The Battle’s End, Demon of the Second Circle, The Faithful Ally, Gift of Knowledge, Hidden Judges of the Secret Flame, Hideous Confusion of Tongues, Mercury’s Deliverance, Raise the Puissant Sanctum, Sapphire Circle Banishment, Sapphire Countermagic, Shadows of the Ancient Past, Summon Ghost, Summon Spirit Boat, Summon the Heav-enly Portal, Threefold Binding of the Heart, Travel Without Distance, Voices of Distant Regard, Whirlwind of Fate
Join Battle: 14
Attacks:
- Punch: Speed 5, Accuracy 16, Damage 5B, Parry DV 9, Rate 3, Tags N
- Kick: Speed 5, Accuracy 15, Damage 8B, Parry DV 7, Rate 2, Tags N
- Clinch: Speed 6, Accuracy 15, Damage 5B, Parry DV –, Rate 1, Tags N
- Starmetal Wrackstaff (Fair Lesson): Speed 4, Accuracy 18, Damage 12L or 20B, Parry DV 9, Rate 3, Tags 2, M, P, R
Soak: 4L/7B
Health Levels: -0/-0/-0/-0/-1/-1/-2/-2/-4/Incap
Dodge DV: 13
Willpower: 10
Essence: 10
Personal Essence: 30
Peripheral Essence: 81 (87)
Committed Essence: 6
Other Notes: Chejop Kejak possesses the complete Backing of both the Sidereal Bronze Faction and the Forbidding Manse of Ivy; Connections throughout the Bureau of Destiny (5), the Immaculate Order (5) and the Scarlet Dynasty (3); and Allies within all these organizations. His ability to manage such political power has given him his Reputation as the supreme organization man.
Kejak can inflict an astrological curse on whomever he touches with his Artifact wrackstaff. He selects one Ability, and the curse raises the victim’s target number with that Ability by one. The curse afflicts the person touching the staff who has the lower Essence.
Kejak also wears Artifact starmetal hearthstone bracers and an Artifact starmetal hearthstone amulet. He carries three hearth-stones, the product of his Celestial Manse in Yu-Shan and two Manses he maintains on the Blessed Isle: a jewel of the celestial mandarin in the amulet, a gemstone of surface thoughts in the right bracer and a dream-stone set in the wrackstaff.