Nazri
Contents
Description
Vanilla: Nazri is a tall, lean man with jet-black skin and a completely bald head (not shaved; his long-lost people, from the Far South, were naturally bald). The man’s amiable demeanor conceals a fierce and uncompromising will. He typically wears embroidered caftans and birettas.
Role
Main
- Probably mostly a background player, comes to center stage during the second arc as one of the few to rise above any petty sabotage or factions. He might ultimately be the vaccine, curing some of their squabbles through his loyalty of duty. If not, he's still probably one of the few Deliberative members the party interacts with for part of it, possibly leaving Hadal entirely to help more directly.
Other Activities
- In Vanilla hates the Fair Folk, so there's a hook for you if you want.
Relationships
General
- He doesn't see much difference between the various splats, instead the factions they choose - or rather, if they choose a faction, they're idiots who clog the system with their partisan behavior.
Specific
- Ayesha Ura - A young upstart who got swept up in her own hype and will topple everything left to her own devices.
- Chejop Kejak - An old fool who adheres too strictly to the past and will topple everything trying to preserve it.
- Lilith - A capable member of the Deliberative, but a catalyst for the bubbling political turmoil.
- Narikon - The leader who ultimately sees no faction, it is beneath him. It does not matter if Nazri agrees with him entirely, but he is the leader and should be followed foremost rather than sabotaging one another over petty disagreements.
Sheet
Motivation: End the threat of the Fair Folk
Caste: Endings
Anima Banner: A fierce, clear violet radiance
Attributes: Strength 4, Dexterity 6, Stamina 6; Charisma 4, Manipulation 6, Appearance 4; Perception 5, Intelligence 6, Wits 5
Virtues: Compassion 2, Conviction 5, Temperance 3, Valor 4
Abilities: Archery 5, Athletics 4, Awareness 4, Bureaucracy 5 (Obscure Regulations +3), Craft (Fate) 6, Craft (Wood) 2, Dodge 4, Integrity 4, Investigation 3, Larceny 5, Linguistics (Native: Flametongue; Others: High Holy Speech, High Realm, Low Realm, Old Realm) 4, Lore 4, Martial Arts 6, Medicine 2, Melee 2, Occult 4 (Fair Folk +3), Performance 6, Presence 6, Resistance 4, Ride 3, Sail 3 (Sand Ships +2), Socialize 4, Stealth 5, Survival 3, Thrown 2, War 5 (Battling Fair Folk +2)
Backgrounds: Acquaintances 4, Allies 4, Artifact 3, Artifact 2, Backing 4, Connections 2, Connections 3, Connections 2, Connections 4, Manse 4, Salary 4, Savant 3
Colleges: The Captain 2, The Corpse 3, The Crow 3, The Ewer 2, The Guardians 3, The Haywain 4,The Lovers 2, The Quiver 2, The Rising Smoke 3, The Shield 1, The Sword 3
Charms:
- Excellecies: Archery (1st, Propitious Archery Alignment), Awareness (3rd), Bureaucracy (1st, Propitious Bureaucracy Alignment), Dodge (3rd, Propitious Dodge Alignment), Integrity (3rd, Propitious Integrity Alignment), Larceny (Fateful), Martial Arts (1st, Propitious Martial Arts Align-ment), Performance (Fateful), Presence (1st), Sail (1st), Socialize (3rd), War (3rd)
- Archery: All Charms (with numerous types of transformations for Many Missiles Bow Technique, including Boulder, Fire, Iron Caltrops, Manna, Water Hole, etc.)
- Awareness: Expected Pain, Prior Warning, Supernal Awareness, Wise Choice
- Bureaucracy: All Charms
- Craft: Excellent Implementation of Objectives, Mending Warped Designs, World-Shaping Artistic Vision (Desert +1)
- Dodge: Absence, Duck Fate
- Integrity: Creation-Preserving Will, Preservation of Resolve, Slick Essence Replenishment, Stern Essence Replenishment, Unwavering Well-Being Meditation
- Investigation: Auspicious Prospects for Battles, Auspicious Prospects for Endings, Efficient Secretary Technique, Research Assistant Invocation
- Larceny: All Charms
- Lore: Methodology of Secrets, Of the Shape of the World, Of Things Desired and Feared, Of Truths Best Unspoken
- Medicine: Peaceable Conclusion
- Occult: Incite Decorum, Mark of Exaltation, Terrestrial Circle Sorcery
- Performance: Heart-Brightening Presentation Style
- Presence: All Charms
- Resistance: Optimistic Security Practice, Ox-Body Technique (x2), Shield of Destiny, Someone Else’s Destiny, Water and Fire Treaty
- Ride: Breaking the Wild Mortal, Ordained Bridle of Mercury
- Sail: Salt into Ash Sleight, Walls of Salt and Ash (Wyld)
- Socialize: Fortuitous Fellowship
- Stealth: Soft Presence Practice, Subordinate Inspiration Practice, Walking Outside Fate
- War: Auspicious Recruitment Drive, Chaos-Quelling Battle Pattern, Predestined Triumph Practice, Red Haze, Training Mandate of Auspicious Battle
- Supernatural Martial Arts:
- Prismatic Arrangement of Creation Style: Changing Moon Lunar Exalt Ways, Chosen of Battles Sidereal Exalt Ways, Deadly Starmetal Offensive, Fire Aspect Terrestrial Exalt Ways, Games of Divinity Form, God Ways, Orichalcum Sheathing Stance
- Violet Bier of Sorrows Style: All Charms
Spells:
- Emerald Circle: Demon of the First Circle, Emerald Circle Banishment, Emerald Countermagic
Join Battle: 9
Attacks:
- Punch: Speed 5, Accuracy 14, Damage 4B, Parry DV 8, Rate 3, Tags N
- Kick: Speed 5, Accuracy 13, Damage 7B, Parry DV 6, Rate 2, Tags N
- Clinch: Speed 6, Accuracy 13, Damage 4B, Parry DV –, Rate 1, Tags N
- Starmetal Long Powerbow (Saturn’s Messenger): Speed 6, Accuracy 14, Damage 11L (Uses broadhead arrows), Range 350, Rate 3, Tags 2, B
Soak: 3L/6B
Health Levels: -0/-0/-0/-1/-1/-2/-2/-4/Incap
Dodge DV: 9
Willpower: 9
Essence: 7
Personal Essence: 23
Peripheral Essence: 55 (65)
Committed Essence: 10
Other Notes: Nazri’s Artifact ratings refer to his starmetal powerbow and his starmetal hearthstone bracers. In his bracers, Nazri wears the hearthstone from the Convention of Fire’s Manse headquarters, the Vermilion Tower; it is a gem of wise discernment. The Reckoner enjoys the Back-ing of the Violet Bier of Sorrows, as well as Connections in the South (4), in the Guild (3), in the Crimson Panoply of Victory (2) and among the Independent Sidereals. His Allies are made up of several of the Bureau of Destiny’s most influential gods, including the Lord General of the Division of Battles.